TRT
Sign in

Expert · Module 28 · Lesson 4 of 4

Computational Geometry: 2D Cross Products, Convex Hull, and Sweep-Line

Replace error-prone floating-point angles and slopes with exact 64-bit integer 2D Cross Products (CCW orientation), build the Convex Hull in O(N log N) using Andrew's Monotone Chain, and detect intersections with Sweep-Line.

Pro — members onlyAbout 18 minutes

By the end you can

  • Compute exact 2D orientation (counter-clockwise, clockwise, collinear) using the 64-bit integer cross product (B - A) x (C - A) with zero division or.
  • Construct the Lower and Upper Convex Hull of N points in O(N log N) time using Andrew's Monotone Chain algorithm
  • Test line-segment intersection and closest-pair / rectangle union problems using orientation predicates and Sweep-Line

Builds on Quick sort and partitioning, Stacks and the LIFO rule, Order & Stack Patterns: Binary Search on Answer, Monotonic Stack/Queue, and Sweep-Line.

01 · A question first

Computing slopes `(y2 - y1) / (x2 - x1)` or `atan2` angles to test if three points turn left or right divides by zero on vertical lines and suffers IEEE-754 floating-point rounding bugs on nearly collinear points. How does one 64-bit integer subtraction-and-multiplication formula eliminate both bugs forever?

Make a guess before you read on.

02 · The idea

Members only

Unlock the full lesson

This lesson is part of the membership. Join to read it in full, along with every other premium deep dive.

What's inside

  • Intuitive Explanation & Real-World Analogy
  • Core Concepts & Visual Walkthrough
  • Pseudocode
  • Multi-Language Implementations (C++, Java, Python)
  • Time & Auxiliary Space Complexity Derivation
  • Edge Cases & Common Beginner Mistakes
  • Alternative Approaches (Brute Force vs. Optimal)
  • Pattern Recognition Guide & Three-Stage Practice Plan

03 · Practice

Something wrong with this lesson? Report a problem