Core · Module 4 · Lesson 6 of 9
Arena and Pool Memory Allocators
Bypass general-purpose malloc overhead by designing O(1) linear bump arenas and fixed-size chunk pool allocators.
Pro — members onlyAbout 16 minutes
By the end you can
- Construct a linear bump allocator (arena) with alignment-aware pointer advancement
- Reset entire memory arenas in O(1) time without individual free calls
- Build a fixed-size pool allocator using an intrusive embedded free-list
- Eliminate heap metadata overhead and external memory fragmentation
01 · A question first
Why do game engines and web servers avoid calling malloc and free in their hot loops? And how can a custom allocator allocate memory in two CPU instructions and free ten thousand objects in a single clock cycle without memory leaks?
Make a guess before you read on.
02 · The idea
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What's inside
- Start with the problem
- How the idea works
- Why it is correct
- What it costs
- Pitfalls and variations
- Where it is used
03 · Practice
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