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Core · Module 4 · Lesson 9 of 9

Project: Memory-Safe Collections with Slab and Arena Allocators

Engineer a high-performance C dynamic collections library backed by custom bump arenas, fixed-size slab allocators, and bounds-checked containers.

Pro — members onlyAbout 25 minutes

By the end you can

  • Construct an aligned bump arena allocator with instant O(1) bulk lifecycle resets
  • Build an intrusive free-list slab allocator to eliminate external heap fragmentation
  • Implement an abstract Allocator vtable interface decoupling containers from libc malloc
  • Create memory-safe dynamic vectors and hash tables with strict bounds and growth semantics

Builds on Opaque Pointers and API Encapsulation.

01 · A question first

Why do high-performance game engines, database query planners, and network proxies avoid calling malloc() and free() in hot inner loops? Custom slab and arena allocators eliminate fragmentation and deliver sub-nanosecond allocations without heap metadata bloat.

Make a guess before you read on.

02 · The idea

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What's inside

  • Start with the problem
  • How the idea works
  • Complete Implementation: collections_engine.c
  • Why it is correct
  • What it costs
  • Pitfalls and variations
  • Where it is used

03 · Practice

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